
The highly anticipated Call of Duty: Black Ops 7 Beta (BO7) is set to redefine the multiplayer shooter genre with a futuristic 2035 setting, an enhanced Omnimovement system, and a return to classic maps. Developed by Treyarch, the game introduces wall jumps, new weapons, and an improved Zombies mode, with a beta available for download for the second time. The full game launches on November 14, 2025, but the beta is already giving players exciting gameplay insights.
This guide covers the beta program, core features such as Omnimovement and wall-jumping, weapon tuning, Zombie advancements, unlocks, known issues, and early player impressions.
Whether you’re a experienced or new to COD, this guide provides the latest updates from Treyarch and offers practical tips for a smooth launch.
Key Takeaways
- Release Date: November 14, 2025.
- Beta Highlights: Omnimovement with wall jumps, three-lane maps, Zombies debut.
- Balance Focus: TTK like Black Ops 6, with ongoing tweaks.
- Progression: Unlocks carry over; grind to Level 30 in Open Beta.
- Feedback: Doors, matchmaking, and weapons are top discussion points.
Update Note: This article is based on beta data as of Oct 2025. Treyarch may release further patches—check official channels for the latest.
Call of Duty: Black Ops 7 Beta – Schedule and Access
The Black Ops 7 beta kicked off with Early Access on October 3, 2025, at 10 AM PT, running through October 5, 2025, at 10 AM PT. This phase is exclusive to pre-order players and select participants. The Open Beta follows immediately, starting on October 5, 2025, at 10 AM PT and ending on October 8, 2025, at 10 AM PT, open to all players on PC, PlayStation, and Xbox.
Progress from the beta carries over to the full game, including levels up to 30 in the Open Beta (capped at 20 in Early Access). This allows you to unlock weapons, perks, and attachments early. For PC players, note that TPM 2.0 and Secure Boot must be enabled to participate—check Activision’s support guide for setup instructions.
Treyarch emphasizes that the beta is for gathering data on stability, matchmaking, and balance. Feedback is crucial, so share your thoughts on social media by tagging @Treyarch or @CODUpdates. Visit the official Black Ops 7 Trello Board for live issue tracking.
Day-by-Day Beta Content Rollout
- Day 1 (October 3): Focused on Multiplayer with three 6v6 maps (Cortex, Exposure, The Forge) and modes like Team Deathmatch, Hardcore Team Deathmatch, Domination, Hardcore Domination, Hardpoint, Kill Confirmed, and Training Course. Progression starts from Level 1-20.
- Day 2 (October 4): Added the new map Imprint, Zombies Survival on Vandorn Farm, and the competitive MP mode Overload. Zombies Training Course also launched for newcomers.
- Day 3 (October 5): Introduced playlist changes with standard Moshpit and Open Moshpit (reduced skill-based matchmaking for varied experiences). Weapon tuning targeted overpowered guns like the Dravec 45 and M8A1.
Zombies Survival is available for four full days (October 3-7), starting after initial stability checks. There’s no round cap, and Solo players can use Save & Quit. GobbleGums (including new ones like Round Off, Power Vacuum, and Gift Card) are complimentary but don’t transfer to launch.
Key Features and Gameplay Innovations in Call of Duty: Black Ops 7 Beta
Black Ops 7 refines the Omnimovement system from Black Ops 6, allowing 360-degree aiming while sliding, diving, or going prone. This year, it adds wall jumping (chain up to three jumps) and wall running, enabling faster traversal without mantling vulnerabilities. Players can bounce off walls while keeping weapons ready, reducing exposure during climbs. Reloading while wall jumping will be default at launch.
Movement updates include an increased allowable angle for side wall jumps to prevent accidental forward jumps. The beta also tests a higher base movement speed, with Tactical Sprint nerfed to balance normal sprinting.
In Multiplayer, expect a TTK (time-to-kill) similar to Black Ops 6, influenced by recoil, movement, and engagement distances. Treyarch is monitoring feedback on pacing and plans adjustments for the full 30-weapon arsenal at launch.
Matchmaking and Playlist Updates
Day 3 introduced two playlists: Moshpit (standard skill-based matchmaking) and Open Moshpit (reduced skill consideration for more varied matches). Both feature the same maps (Imprint, Cortex, Exposure, The Forge) and modes (Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Overload).
Treyarch is addressing community feedback on matchmaking, aiming for balanced experiences. Spawns have been tweaked to reduce enemy influence on nearby points.
Multiplayer Maps: A Return to Classic Three-Lane Design
Treyarch promises a “classic three-lane design style” for Black Ops 7, echoing iconic maps from older titles like Crash, Highrise, Terminal, Firing Range, Summit, Raid, Hijacked, and Standoff. This philosophy connects spawns with three main paths, interconnected by alleys, ladders, and ledges for better flow and accessibility.
In modern COD, with Omnimovement and wall jumps, maps incorporate more verticality while maintaining path clarity and controlled lines of sight. “Anything that looks like you can jump on it, you can,” says senior producer Brittany Pirello. Associate creative director Miles Leslie adds that maps evoke a “classic feel” for veterans.
Beta Maps:
- Cortex: Sci-fi theme with incubator tanks, mixing tight interiors, medium lanes, and outdoor edges with fall risks. Suits various playstyles.
- Exposure: Larger layout with dangling shipping containers ideal for wall jumping. Offers vertical opportunities and long-range engagements.
- The Forge: Features a spinning circular wall in the center, adding unpredictability to objectives like Hardpoint. Includes lookouts for sniping.
- Imprint: Added on Day 2; emphasizes three-lane flow with power positions and must-jump gaps.
At launch, expect 16 6v6 maps, including remakes like Raid, Hijacked, and Express from Black Ops 2. Only five maps will have automatic doors, with beta updates forcing some open, extending open times to 4 seconds, and increasing activation range. Players can shoot doors to open them.
Player Impressions: Maps are solid but not standout like Black Ops 6‘s Rewind or Skyline. Cortex is a favorite for its balance, while The Forge’s spinning wall shines in objective modes.
Weapons, Perks, and Progression Unlocks
The beta unlocks content from Level 1-20 (expanding to 30 in Open Beta). Weapon XP and Overclock earn rates increased in updates for faster testing.
Key Weapons and Tuning
Treyarch tuned weapons based on beta data, targeting TTK balance. The Dravec 45 (SMG) and M8A1 (Marksman Rifle) were nerfed for overperformance.
- Submachine Guns:
- Ryden 45K: Fixed ADS firing motion issue.
- Dravec 45: Reduced fire rate (667 to 652 RPM), headshot multiplier (1.3x to 1.25x), damage ranges, and mobility stats. Emphasizes mid-range stability.
- Shotguns:
- M10 Breacher: Reduced rechamber interrupt time for fluidity; nerfed mobility while charging. Player feedback calls it overpowered at range.
- Marksman Rifles:
- M8A1: Increased view kick, ADS time (300ms to 310ms), and reduced mobility. Balances one-burst consistency vs. aggression.
- Sniper Rifles:
- VS Recon: Improved rechamber stability to reduce “scope wobble.”
- XR-3 Ion: Three-round burst; feels balanced and earned.
Other unlocks include M15 Mod 0 (AR), Mk. 78 (LMG), Peacekeeper MK1 (AR, highly praised), and more. SMGs feel underpowered initially, while ARs dominate. Perk changes (including slot assignments) are planned for launch.
Perks, Equipment, and Scorestreaks
Perks are categorized (Enforcer, Strategist, Recon). Examples: Flak Jacket (explosive resistance), Tac Sprinter, Lightweight, Fast Hands, Cold Blooded, Gung Ho, Bank Roll, Assassin, Charge Link, Ghost, Gearhead, Close Shave.
Scorestreaks: RC-XD, UAV, HKDs, Counter UAV, Gravemaker, VTOL Warship. Field Upgrades: Trophy System, Frenzied Guard, Active Camo, Healing Aura, Echo Unit, Toxic Growth.
Wildcards: Overkill, Gunfighter.
Zombies-Specific Additions
- Ammo Mods: Cryo Freeze, Fire Works, Napalm Burst.
- Field Upgrades: Frenzied Guard, Healing Aura, Toxic Growth.
- Tactical: Cymbal Monkey.
- Wonder Weapons: Ray Gun or Ray Gun Mark II via Mystery Box (Necrofluid Gauntlet at launch).
- Perk-a-Cola: Wisp Tea.
- Augments: 192 total (66 new), available at launch with Black Ops 6 progress carryover.
No Easter Eggs, Side Quests, or dedicated Zombies crew in beta to avoid spoilers.
Patch Notes and Stability Updates
Day 3 Patch (October 5)
- Weapon tuning as above.
- Maps: Opened doors on The Forge and Cortex; extended door open time.
- UI: Increased minimap range by 15%.
- Movement: Improved wall jump angles.
- Spawns: Adjusted logic.
- Progression: Boosted Weapon XP and Overclock rates.
- Zombies: Fixed Rampage Inducer post-Round 55; stability fixes.
- Known Issue: Exfil disabled in Zombies (use Save & Quit for Solo).
Day 2 Patch (October 4)
- UI: Fixed social menu and login issues.
- Stability: Addressed loadouts, perks, and scorestreaks.
Upcoming: More TTK adjustments, door reductions, Private Match door disabling.
Player Impressions: Crashes were common in Early Access, especially when squadding up. Gunplay feels razor-sharp, but SMGs and LMGs need tweaks. Omnimovement enhances fun, though wall jumps are more stylish than tactical so far.
Known Issues and Anti-Cheat
- Overclock rates inconsistent (tuning for launch).
- Display bugs (e.g., “Max Level” at 10).
- Gravemaker retention after timer.
- Party leaving issues for duos.
- PC Requirements: Enable TPM 2.0/Secure Boot via Activision guides.
#TeamRICOCHET enforces robust anti-cheat for fair play.
Campaign & Setting
The Black Ops 7 campaign takes players back to the height of Cold War tensions, blending espionage and black operations across global hotspots. Raven Software, co-developing with Treyarch, promises branching missions, player-driven choices, and cinematic storytelling that define the Black Ops legacy.
Leaked previews suggest missions spanning Berlin, Vietnam, and covert U.S. bases, each offering multiple tactical approaches — from stealth infiltration to full-scale combat.
Player Impressions: The Verdict So Far
Players who tested the beta have praised its movement system, weapon balance, and return to classic Black Ops roots.
Many fans noted that the gameplay “feels nostalgic yet modern,” blending the fast-paced intensity of Black Ops II with the tactical pacing of Modern Warfare.
Critics also highlighted that Black Ops 7 could be the most refined and cohesive Call of Duty entry in years, citing the beta’s technical polish and feature depth.
FAQs About Black Ops 7
When is the Black Ops 7 release date?
The full game launches on November 14, 2025, across PC, PlayStation, and Xbox.
How do I access the Black Ops 7 beta?
Early Access (October 3-5) requires a pre-order. Open Beta (October 5-8) is free for all.
Which platforms will Black Ops 7 be available on?
The game releases on PlayStation 5, Xbox Series X|S, and PC only.
Will there be an open beta?
Yes, players who pre-order gain early access to the open beta, with cross-platform play enabled.
What are the best weapons in the Black Ops 7 beta?
Assault Rifles like Peacekeeper MK1 shine, while the M10 Breacher shotgun feels overpowered. SMGs may need buffs.
What’s new in Black Ops 7 Zombies?
Survival mode on Vandorn Farm, new Ammo Mods, Field Upgrades, and GobbleGums. Full features like Augments arrive at launch.
How does Omnimovement work in Black Ops 7?
It allows 360-degree aiming during slides/dives, plus chainable wall jumps for faster, armed traversal.
Can I carry progression between modes?
Absolutely. Progress in Campaign, Multiplayer, and Zombies contributes to your shared player level.